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(发帖为止)最新解锁Debug用工具,英文版,于2010.08.04更新
The DebugEnabler (Version 18 - Updated 04-AUG-2010)
已测试:
The Sims 3 v4.0.87.006001+The Sims 3 High End Loft Stuff+The Sims 3 World Adventures+The Sims.3 Ambitions
可用!
(即发帖时最高,最完整版本)
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转自http://ts3.tscexchange.com
原文地址:http://ts3.tscexchange.com/index.php?topic=3857.0
不懂装Mod的,看这个网址:http://www.simcity.cn/thread-60370-1-1.html
本帖目录:1# DebugEnabler下载
2# 如何用该Mod制作物品雕塑
阅读注释:
蓝色字:请仔细阅读
红色字:警告
-----------------------------------华---丽---丽---的---分---割---线------------------------------------------------
原文:
This mod is intended to be run on any patch-level noted in the "EA-Patch Compatibility" thread, pinned at the top of this forum.
----
MOD
This mod adds a new menu called "DebugEnabler" to all objects in the game, including those in the sim inventory.
The "DebugEnabler" menu contains the following interactions:
"Move Delta"
Moves the selected object up or down based on a given value
"Move Down"
Moves the selected object down one unit
"Move Undo"
Resets the last object back to its previous position
"Move Up"
Moves the selected object up one unit
"Options"
Brings up the EA Advanced Debugging menu for the selected object
"Radius Purge"
Deletes everything in a given radius from the location specified
"Refresh"
Adds the "DebugEnabler" menu to any new objects in the game
"Resource Key"
Displays the PNG Key for the selected object
"Toggle"
Available in the Sim Menu, use this to turn off the mod for the duration of the play session
"Type Name"
Displays the internal code-base for the object selected
"Version"
Displays the version of the mod
----
Additional specialty debugging interactions added by me are listed in the readme.
CREDITS
Thanks to Pescado for creating the "Nuke" interaction on which "Purge" is based.
WARNING
As always, ensure that you backup your save files prior to installation of this mod. This mod is horribly simple, but if anything can go wrong, it will go wrong.
All the menu interactions displayed by "Options" are EA debugging functions provided in the vanilla game, but simply disabled.
There is no warranty on the use of any of the interactions, some of which can seriously mess up a game if used improperly. You have been warned.
FILES
See attachment.
UPDATES
Version 16
Added the "Move" interactions
Added a "Change Material" interaction to the sculptures (EA already had one, but the menu names were all buggered up)
Added a "ForceHUD" console command
Version 17
Fixed the "Options" menu for Windows
The "Move" commands have been removed from Windows and Doors, until such time as a method to move the hole is found
The Toggle option is now persisted
Fixed a bust in the "Fix Invisible" interaction
Version 18
Added "Stack Same" to all inventory objects
Have Fun.
====================================================================================================
记得机器翻译经常会被骂..那我就人工翻译一下,英语水平初中毕业+Google词典+补丁试用经验,,,能翻译多少就翻译多少吧.
欢迎指正错误
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This mod is intended to be run on any patch-level noted in the "EA-Patch Compatibility" thread, pinned at the top of this forum.
关于兼容性的提示.不太重要
----
MOD
This mod adds a new menu called "DebugEnabler" to all objects in the game, including those in the sim inventory.
简单介绍功能,就是在所有物品里面都多出一个DebugEnabler的选项,用途和The Sims 2 的 DeBug 的功能差不多.
The "DebugEnabler" menu contains the following interactions:
这个是注释吧,大概说DebugEnabler可以控制市民的互动,的确这样,对物品使用DebugEnabler可以与当前市民产生互动.
"Move Delta"
Moves the selected object up or down based on a given value
输入一个数字,将目标物体移动到这个高度坐标.(没有什么实际作用,再做各种装饰品展示的时候可以一用,可以达到悬空效果)
"Move Down"
Moves the selected object down one unit
目标物品向下移动1单位
"Move Undo"
Resets the last object back to its previous position
撤销最后的物品移动(就是后悔药了,通常坐标很难估算,要多尝试几次,这个命令会很有用)
"Move Up"
Moves the selected object up one unit
目标物品向上移动1单位
"Options"
Brings up the EA Advanced Debugging menu for the selected object
进入EA进阶Debug菜单,进入后才有面向物品内部参数,状态的修改.(在Options外的菜单只对物品的坐标和外部状态作出修改)
这个就是我们想要的选项
"Radius Purge"
Deletes everything in a given radius from the location specified
清楚"输入数值"半径内的所有物品!!
慎用!我暂时也未找到撤销对策..
"Refresh"
Adds the "DebugEnabler" menu to any new objects in the game
刷新,每次新增物品后都要用到的选项,否则物品不出现DebugEnabler选项
"Resource Key"
Displays the PNG Key for the selected object
显示已选物品的PNG Key,这个选项会显示一堆16进制数字,具体含义不清楚,望高手解答
"Toggle"
Available in the Sim Menu, use this to turn off the mod for the duration of the play session
切换是否可用模拟市民的Debug菜单,这个设置很人性化,可以防止误操作
"Type Name"
Displays the internal code-base for the object selected
显示物件名称
"Version"
Displays the version of the mod
显示DebugEnabler的版本号,此版本为18
----
Additional specialty debugging interactions added by me are listed in the readme.
这段就是...新增的其他Debug去查看自述文档,我没有翻译,有空不补全.
自述文件原版可以下载
CREDITS
Thanks to Pescado for creating the "Nuke" interaction on which "Purge" is based.
鸣谢- -
WARNING
As always, ensure that you backup your save files prior to installation of this mod. This mod is horribly simple, but if anything can go wrong, it will go wrong.
All the menu interactions displayed by "Options" are EA debugging functions provided in the vanilla game, but simply disabled.
There is no warranty on the use of any of the interactions, some of which can seriously mess up a game if used improperly. You have been warned.
就是提醒要注意保存,备份存档,修改有序,以防出错等,没仔细看,差不多这个意思~!!
FILES
See attachment.
UPDATES
Version 16
Added the "Move" interactions
Added a "Change Material" interaction to the sculptures (EA already had one, but the menu names were all buggered up)
Added a "ForceHUD" console command
16版新增内容
增加"Move"选项,前文有介绍,能调节高度
增加"Change Material"(改变材质)选项,能制造物品的雕塑,由于EA内置的"物体-->雕塑"选择材质时,不能正确显示材质名称,所以添加的,关于如何制作雕塑,会在后面的楼层继续发教程
增加"ForceHUD"命令,这个命令需要在命令台"Ctrl+Shift+C"输入,作用是回到城镇编辑菜单,并取消家庭关联.
Version 17
Fixed the "Options" menu for Windows
The "Move" commands have been removed from Windows and Doors, until such time as a method to move the hole is found
The Toggle option is now persisted
Fixed a bust in the "Fix Invisible" interaction
17版新增内容
修复"Fixed"菜单?
取消门,窗的"Move"命令,看原因似能移动门窗,但不能移动门,窗坐标在墙上开口的坐标
保留"Toggle"命令
修复了一个雕像的"修复隐藏"选项(没有说明错误)
Version 18
Added "Stack Same" to all inventory objects
18版新增内容
为随身清单物品增加"Stack Same"命令,可以把游离出来的同类物品重新放在一起,意义不大,通常不会特意去分开它们
Have Fun.
[ 本帖最后由 EAGLEWATCH 于 2010-8-15 13:47 编辑 ] |
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