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程序問題_FSH Batch_DAT FSH insert

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发表于 2009-10-26 16:01 | 显示全部楼层 |阅读模式
有沒有大俠比較熟悉這些的,光看名稱就能稍微解釋一下,DAT FSH Insert是幹嘛的,FSH Batch Build又是幹嘛的。


目前,我的理解,若要用truNite,則應
一。先輸出日景。輸出完再按圖上的1、再按2
二。再輸出夜景。輸出完再按圖上的1、再按3、再按4,然後不用按2吧??

我嘛程序白癡,雖然可以試,但是還是大概知道意思比較省事,不然光用推測的要想很久。
寫完這篇的時候,我感覺4的按鈕雷同於按鈕2
















依序,要按什麼,我是看這裏的,紅字是我加亮的
4. truNite exporter
This is a bit more complicated than previous features. But not overly so anyway!
When you choose to do truNite export you in fact are doing 2 day onlyexports with one being behind scene processed into a night view.
Here is a workflow:
  • Build your model. This will be your day scene.
  • When all the modeling is done create new scene and merge into it all the geometry from Day scene. This will be your night view.
  • At this stage you have a choice how exactly will your nightscene look. You can use ANY kind of lighting, materials, alteredgeometry (as long as altered parts are fully inside of overall shape). IMPORTANT: You should NOT use naming conventions from old versions, e.g. NOnitelite for lights etc. Failing to do so will result in your nightview not showing in game.Since this is technically also a day scene itfalls to you to make it look like night. There are very many ways toachieve it depending on your preferences and particular rendering youuse.You can also decide would your night view have a “sun” and henceclear shadows or if you prefer it to be more natural – shadowless, oronly with very soft ambient shadows present.
    You can make it into night by standard BAT procedure – tintingGlobal light, or with some other way by say altering color of yourskylight. this is far superior way as it leaves all your other lightscompletely unaffected. But this calls for some sense of color andknowledge of lights and possible gamma correction. Still with somelights (IES SKY, for instance) this is the only fully working way.
    In any case it is recommended (although not mandated) to haveyour cameraLighting Rig merged into the scene.You can use preview tosee how your night view will appear in the game. With truNite export itshall show you EXACT view you’ll have in game.
    Once you are satisfied with both day and night views you can start exporting. here is a step by step procedure:
  • Export LODS. You can technically do it from either day ornight scene this doesn’t really matter. But make sure that LODs in dayand Night are absolutely identical. This is VERY important.
  • Render out your day scene as normal.
  • When render is done, press FSH Batch Build and when finishedDAT FSH Insert. at this stage your day views will be inserted inSC4Model file. You can close day scene (以上日景,以下夜景)
  • Open your night scene. Import SAME very model name you’ve used for day export and press Render BAT
  • With render done press FSH Batch Built.
  • After FSH Batch will finish building FSHs Press (1) day-2-nite button in truNite Export roll-out.
  • When it will finish and you’ll gat confirmation message Press(2) truNite insert button. This will insert newly created night FSHsinto SC4Model File.
 楼主| 发表于 2009-10-26 16:05 | 显示全部楼层
兩個問題
1、…夜景的時候……然後不用按按鈕2吧??
↑這個在一樓有問了


2、若要用truNite,那麼我看,autoexecute就不能打勾了,對吧???要手動
難怪2.6版的bat4max.ini不加上autoexecute那行

這種問題應該就是獲得解答之後,就覺得當初的問題是很可笑的那種。


[ 本帖最后由 天唐永thianz 于 2009-10-26 16:08 编辑 ]
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 楼主| 发表于 2009-10-26 23:58 | 显示全部楼层
ok,我自己解決了
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