LZ 在翻译中也许有点小错误。 我来改正。 我只改正 LZ 翻译错的。 LZ 翻译对的就不再写了。
此插件一共四个文件夹
- Jobs*
- Homejobs*
- RCIDemand**
- Extra_tools**
第一个: jobs (这个文件夹里面文件只可选一个放到游戏文件 pulg 去)
jobs_xx.dat - Creates x times more jobs for ALL comercial and industrial buildings.
jobs_xx_uncapped.dat - the same with no caps to growth (no need to create connections, plop rewards, etc...)
jobs_standard_uncapped.dat - just the uncap effect (it fixes the IHT bug - see below for more info)
修正高科技工业没有 SSS 收入人口就业的 BUG。 (就是说复制这个文件到 plugis 以后,高收入人口就可以到高科技工厂上班, 原来是不可以的。 )
jobs_nominal_uncapped.dat - Each building will generates only jobs of the same wealth level, so what you see in the query
window (for example IHT building with 60 jobs) is what you get (60 $$$JOBS). With no caps.
jobs_rebalanced_uncapped.dat - Rebalanced version. Each $$ building creates 20%$$$jobs, 50%$$jobs and 30% $jobs.
Each $$$ building creates 30%$$$jobs, 50%$$jobs and 20% $jobs. And industry Dirty will create 10%$$$jobs, 20%$$jobs and
70%$jobs. With no caps.
And industry Dirty will create 10%$$$jobs, 20%$$jobs and
70%$jobs. With no caps.
重新平衡工作岗位, 每座中收入商业提供 20%高收入岗位。 50% 中收入和 30% 低收入岗位
每座高收入商业提供 30% 高收入, 50% 中收入和 20% 低收入岗位。
污染工业提供 10% 高收入, 20% 中收入和 70% 低收入岗位。
NOTE ON UNCAPPED: This mod prevents the cap to increase, but does not eliminate existing cap in your city.
这个文件夹所含文件作用是加强游戏原有建筑物的作用性,而不会将原有已经建造在你城市里的建筑物排斥。
第二个:- Homejobs* (也只可以选一个文件)
The files in this folder deals with residential caps and residential JOBS (SiMs work at home, a.k.a residential jobs)
这个文件夹作用只限于住宅建筑和居住人口工作
Note that the residencial capacity remains unchanged. A building with capacity for 200 sims will continue to support
200 sims, but will at the same time (in addition) provide jobs (the number of jobs is a percentage of the building capacity).
住宅本身性能没有任何改变, 一个容量 200 的建筑还是继续支持 200 人口居住, 但同时间 ( 在续加 ) 提供工作岗位 ( 此建筑容量百分比 )
The jobs created will be of the same wealth level of the building ($JOBS for R$, $$JOBS for R$$, $$$Jobs for R$$$).
所提供工作收入级别与所居住人口收入级别相同。 (低收入人口就提供低收入工作岗位, 与次类推 )
10pct_homejobs_uncapped.dat - provides 10% of the building capacity in jobs
25pct_homejobs_uncapped.dat - 25% jobs
100pct_homejobs_uncapped.dat - 100% jobs - in effect you will not need any industrial or commercial building in your city
since all sims will work at home.... (the demand for Industrial and commercial will still be there...)
r_standard_uncapped.dat - no jobs(normal residences) - only the uncap effect.
*UNCAPPED = removes the cap to growth (no need to create connections, plop rewards, etc...)
将建筑从自长模式转变成扑通模式 ( 不是建筑物不自己长了。 而是不用信道一样可以自己长。 和扑通建筑一样了)
NOTE: Doesn´t affect TAX CAPS. For each population range you MUST lower taxes to a certain level, otherwise the active demand will be capped at ZERO and nothing will grow.
此文件夹不作用于税务建筑, 对每一个人口范围你必须用比特定级别要低的税收, 否则需求会变零,没有建筑会长出来。 ( 特定级别是什么???)
第三个:RCIDemand** (此文件夹里面所有文件均一起可放到 plug )
里面所有文件对应所有级别建筑需求, 如果全部放到 plug 就等于需求全满。
但是你可以细选每一项, 你想哪个级别满需求你就放哪一个进去。
第四个:- Extra_tools** ( 此文件夹所有文件均可一起放到 plug )
These extra features provide more control over your cities.
-desire_override.dat - Change the park and landmark effect in the overall desirability, overriding others factors such as
traffic, pollution, crime, education, garbage, etc..... in effect you can manipulate the overall desirability using parks.
改变公园和地标作用, 使其作用完善于城市里面每一个元素(全方面), 简单的说就是建公园就已经等于建了所有东西)
-easymoney.dat - Multiplies the monthly income of your taxes by 10 so you can lower taxes to 1% and still run your city easily.
-no_fire.dat - Elininate all fires occurrences, including arson crime so you will never be interrupted again by a random fire...
NO_TRAFFIC.dat - Transportation won´t generate traffic. I used this to make ultra-population experiments (3.600.000 sims in
the smallest city) and other "stress tests" that required the elimination of traffic from the equation
-Super_waterpipe.dat - Improve water pipe radius, requiring LESS pipes to cover your city. Especially useful in the larger
cities due to performance issues.
-parktools.dat - The first 4 itens in the "park menu" have the follow effects:
1) basketball court: Creates 10.000.000 JOBS for low wealth sims (R$).
2) ranger cabin: creates 10.000.000 jobs for medium wealth sims (R$$).
3) tennis court: creates 10.000.000 jobs for high wealth sims (R$$$).
4) small plaza: If you install the "desire_override mod" plopping this item will Max out desirability for the entire city,
for all developers(residential, commercial, industrial - including Farming which will grow anywhere you place them....)
这个插件实际里面只有一个文件我推荐使用:jobs_standard_uncapped.dat
只有这个使游戏一直让人费解的高收入人群为何不去高科技上班的 BUG 解除了。
其他就自己喜欢啦。 例如家居工作也可以酌量使用。 |