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刚才检查了一下lua-meseum(0xca63e2a3-0x4a5e8f3f-0xff402430)
里面定义了meseum bus
那你换library试一下
或者把lua-meseume里关于meseum bus的函数去掉
当然可能还有另一种办法
我们看lua-meseum里的这几段程序
引用关系主要在每一段这一句:
automata = { "school_bus" }
引用的是lua-vehicle里的
automata_group.school_bus
如果我们修改这一句,并且在vehicle里新定义一种车辆类型
那么可能可以把mesume的bus和school的bus区隔开
那么你就可以定义自己的bus
-----------------MUSEUM BUS SECTION -----------------------------
---------------INCOMING BUS SECTION
-- create an attractor that attracts museum_bus
attractor.museum_bus_attract =
{
strength = 50, -- attraction strength from -100 to 100 (negative values repel)
radius = 45, -- influence radius, in meters
automata = { "school_bus" }, -- automata_groups this attractor affects
--calendar = { monday, tuesday, wednesday, thursday, friday },
time_of_day = {
[9.7] = 0.0,
[9.8] = 1.0,
[10.3] = 1.0,
[10.4] = 0.0,
},
behavior = { -- behavior is always expressed as a table of tables, since there can be more than 1
{
---percentage = 0.3,
radius = 15,
state = BehaviorState.IDLE,
timeout = 6,
final = true,
},
},
}
-- create a IN generator that creates museum_bus - INCOMING
generator.museum_bus_in = {
automata = { "school_bus" }, -- create children
--occupancy_pct = 0.1, -- generate 1% of school's occupancy...
count =1,
rate = 1,
rate_scale = RateScale.PER_MINUTE, -- ...game minute
max_count=6,
-- generate at random distances between 15 and 18 meters away.
radius = { 16,45},
--calendar = { monday, tuesday, wednesday, thursday, friday },
time_of_day = {
[9.7] = 0.0,
[9.8] = 1.0,
[10.3] = 1.0,
[10.4] = 0.0,
},
follow_roads = true,
}
--------------------------- OUTGOING MOMS SECTION
attractor.museum_bus_repulse = {
strength = 50, -- attraction strength from -100 to 100 (negative values repel)
radius = 45, -- influence radius, in meters
automata = { "school_bus" }, -- automata_groups this attractor affects
--calendar = { monday, tuesday, wednesday, thursday, friday },
time_of_day = {
[13.7] = 0.0,
[13.8] = -1.0,
[14.3] = -1.0,
[14.4] = 0.0,
},
behavior = { -- behavior is always expressed as a table of tables, since there can be more than 1
{
---percentage = 0.3,
radius = 12,
state = BehaviorState.IDLE,
timeout = 6,
--final = true,
},
},
}
-- create a generator that creates museum_bus at the edge of the building
generator.museum_bus_out =
{
automata = { "school_bus" }, -- create mom cars
--occupancy_pct = 0.1, -- generate 1% of school's occupancy...
count = 2,
rate =1, -- ...X times per...
rate_scale = RateScale.PER_MINUTE, -- ...game minute
max_count=6,
-- generate at random distances between 1 and 7 meters away.
radius = { 1,10 },
--calendar = { monday, tuesday, wednesday, thursday, friday },
time_of_day = {
[13.7] = 0.0,
[13.8] = 1.0,
[14.3] = 1.0,
[14.4] = 0.0,
},
--~ behavior = { -- behavior is always expressed as a table of tables, since there can be more than 1
--~ {
--~ --percentage = 0.1, -- percentage that will do this behavior
--~ radius = 05,12
--~ state = BehaviorState.DEFAULT,
--~ --anims={ "woohoo", "walk" },
--~ timeout = 180,
--~ final = true,
--~ },
--~ },
follow_roads = true,
}
[ 本帖最后由 rszxh 于 2009-3-29 21:41 编辑 ] |
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