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译者注:这是针对CITIES XL上月提出的GEM概念的官方答疑。作为新年福利和翻译组复活(或者说回光返……)的实例以飨猪头帝国众。
关于GEM简要介绍一下:这是Monte Cristo设计的存在于CITIES XL中的独立游戏模块,在城市建设的同时提供关注微观经营的机会,能在自己建设的城市里经营、管理多种行业,参与城市的经济竞争,实际上,是在对Sandbox概念的一种扩展,从本质上试图对模拟城市的既定体系和弱智的扩展作出超越,是否成功,我们拭目以待。
本区之前的相关讨论在这里:http://www3.eastgame.net/read.php?tid=1318007
原文地址
http://www.citiesxl.com/index.php?/content/view/52/1/lang,en/
正文开始
A lot of you have commented on our “Crisis, what Crisis?” blog entry describing the GEMs and part of these comments contained some questions asking for more details
很多人对我们“Crisis, what Crisis?”Blog内容(译者注:参见http://www.citiesxl.com/index.php?/content/view/45/68/lang,en/)里描述的GEM(译者注:游戏扩展模块)发表了诸多评论,而且部分留言里不乏对更多细节的寻求。
Because you are so kind, we will try to answer your points here
你们很乖很可爱嘛,所以我们打算勉为其难响应一下你们的呼声了。
eduardeXtreme asks:
Can we really place the small facilities (showers, ice-cream, souvenir shops) anywhere we want in the beach?我们真的能在海滩上随意放置各种小型设施(淋浴间、冰激凌屋、纪念品商店等等)吗?(译者注:这是针对官方公开的GEM构件之一海滩运营而言的,主要是经营一个海滩度假区。)
Yes, you will be totally free to place any building wherever you want as long as you are on the beach. It’s up to you to concentrate your beach resort in a small area or spread it in a long beach.
没错,你可以完全自主地放置任何你想得到能在海滩上出现的建筑。你是想专注于你那个海滩度假区的小园地还是要把它扩展到长滩——一切由你。(译者注:第一个提示:GEM有独立的建设空间,并且直接与所在城市共享建设空间,这在后面还会不断被证明。)
erikhoogendam asks:
Will there be a lot of integration between the city builder and a GEM?城市建设模式与GEM之间的集成会十分紧密吗?
And City King asks:
The question will be how influential they want to make these GEMs我的问题会是:到底这些家伙想把GEM做成能(对城市建设)造成多大影响的组件呢?
“A lot” is really subjective. I’ll try to give you some clues as to how they interact
主观的说:“会很多”。我会给你一些它们如何互动的例子:
First, a GEM is a company in and of itself and will therefore require employees with different levels of qualification and you’ll have to hire them.
首先,一个模拟公司的GEM会对不同层次雇员的产生需求,而且你肯定得雇点人才能开张。
Your GEM will also produce a dedicated resource that will fill a need in your city as well as generating a new Token that you will be able to trade with other cities. For instance, the Ski Resort GEM will create a Winter Vacation resource or token that you’ll have to trade with other cities.
你的GEM同时也会产生一些在你的城市里所需要的特定资源,甚至为你的城市形成新的经济增长点(成为名胜)以至于你能在和其他城市的交易中获利颇丰。比如,滑雪场GEM(译者注:前述的Blog文中提到的另一个GEM例子)会产生寒假资源或者说名胜能用以和其他城市交易。(译者注:这是第二个提示:GEM与城市的互动也表现在它除了能成为你自己城市里的小DIY作品外还可以为城市带来收入,嗯,这个Sandbox模型貌似不错?)
Street asks:
I was wondering could Sebastien spare a few words just give a basic description of your aims with GEMs such as the airport management one?我想问Sebastien大神能不能稍微透露下你们类似机场管理这类GEM的开发目标呢?
We have ambitious objectives with the Transport GEMs such as the Airport. The main goal will be to let you create a company that will have to manage the transportation of persons or fret in and out of your city.
我们对运输类GEM比如机场这类模块的开发有着宏伟到爆棚的远大目标(译者注:真的能实现?囧,以前有点小看啊)。这类GEM的主要目的是让你自己建立一个能管理和服务于出入你城市的巨大的客流的公司。
In order to do so, you’ll have to define your airport infrastructure with the Terminals, the Communication tower but also draw your runways. Obviously, you will have to make sure you provide enough space to your runways to allow the biggest planes to land or take off.
要做到这点,你必须定义你自己的机场的基础设施,包括候机大楼,空管塔楼等等,甚至还得划定出你自己的跑道设计。很明显你必须确保你的跑道有足够长度和宽度来允许大型客机的起降(译者注:A380?)。
The gameplay associated with Transport GEMs should mainly be directed towards the usual transport tycoons produced so far with some new features that should bring more fun.
运输类GEM的游戏性应该说基本向通常我们所见的运输大亨(译者注:此处是泛指,但是我相信他绝对忘不了TTD)类游戏带给我们的游戏特性所看齐——当然会有更多新特性,更多新乐趣(译者注:在真正的城市里运营,类似Traffice Giant里运营公车和轻铁,但更YY些)。
But that’s not all, if you use a Transport GEM in the context of the planet offer, you should get some more fun with other Transport GEM owners but I can’t say much about this for now…
但这还不是所有我们的招数。如果你在Planet Offer(译者注:Cities XL里定义的多人建设模式,一个星球相当于一个服务器,同星球分成若干个城市,玩家可以以自己的城市为基础互相交易和以各种方式互动)里玩运输类GEM,你会从其他运输类GEM拥有者那里获得更多乐趣,不过我现在可不能再多说了……(译者注:莫非是全球的同行业竞争?例如香港国际机场与新加坡樟宜机场之间?或者是不同铁路线之间的兼并,这不就意味着自己能到其他人的城市里OOXX……遐想颇多啊……)
Minimartinliten asks:
Just one thing, are these GEMs for free? Or do we need to pay for each one…?只有一个问题,GEM是不是免费的?或者说我们是否得为每一个都付费么?
and Kebeon asks
It seems it will be really impressive! But would it be paid additional content? Or totally free看起来让人印象深刻!不过需要额外付费么?还是完全免费涅?
GEMs won’t only be additional graphical content but will also contain a totally new gameplay experience. You won’t be only playing a city builder but a tycoon in the context of your cities: it will be a game in itself
GEM不会只有附加的图像内容,还会有全新的游戏体验(译者注:就是说不止是骗钱,而且是要大大的骗钱……= =)。你不会感觉只是在玩个城市建设游戏,而会有在城市里做(某个行业的)大亨的感觉:这(GEM)本质上就是一个独立的游戏。
However, we don’t want to go down the usual expansion pack route. We want to be free to release small GEMs that would cost you US$ 5.00 or US$15.00 depending on the real gameplay value added.
不过呢,我们不想走传统的资料片模式。我们设想的是以每个5刀或者15刀的价格来自由发售每个小型GEM,价格取决于其附加的真实的游戏性。(译者注:第三点提示:微付费模式,好狠,目前的流行趋势啊,赚了正片赚小件,tmd缺钱缺到死啊?)
Oldman9942 asks:
Are the GEMs going to be Monte Cristo provided only, or will there be an API or other means to allow for community building of new types?
GEM会只由Monte Cristo自己提供,还是说会有API或者其它途径供开发社区自行开发新GEM种类呢?
At the time of release, GEMs will only be developed by Monte Cristo. However, we’re not opposed to the idea of seeing other teams building GEMs that would be therefore available in CITIES XL.
在游戏刚发售时,GEM会只由Monte Cristo来开发。不过我们并不反对其他开发组自己对新GEM搞搞震的主意,这样的GEM最终也能在CITIES XL里出现。
We’re still not there yet and it would require us to spend some more time on it to make sure we can provide a good level of support and quality to our players.
我们还没最终确定。要为我们的玩家提供良好的支持和游戏质量,我们还要花更多时间来研究这方面的工作。(译者注:引申义是API现在估计还没谱,甚至游戏发售后也要相当一段时间才可能出来,不过可以推测到的是:第五点提示:Monte Cristo很清楚怎么赚钱,Quake Live和Battlefield Heroes如果说代表着微付费游戏的正统未来,那么水果的Appstore是个很好的例子来证明小构件市场的成熟,支持社区开发带来的不仅是把这个平台托向长寿的王者之位,更能带来白花花的银子和用户的忠诚度,他们可能不考虑到这点吗?到时候5-5分成也不错嘛)。
Jimoehl93 asks:
GREAT STUFF but how long will this delay the release date?好是好,不过又会多拖多少天发售呢?
CITIES XL and GEMs are following a different path as far as development planning is concerned. The goal is really to let us bring new GEMs as time goes on.
CITIES XL和GEM无论是开发还是策划都遵循的是不同路径。其目的是随着时间的推移,我们能真正制作出新GEM。
We therefore needed to spend quite a bit of time and energy in the core of CITIES XL to allow such GEMs to be added after release. Now that this is done, we have a total control on how and when the GEMs will be released independently of the current CITIES XL development planning.
我们当然需要花相当的时间和精力在CITIES XL的核心上以使其能支持在游戏发售以后的这类GEM能附加入游戏本体。由于这些工作我们都已经搞定了,我们当然就能对当前CITIES XL的开发策划之外相对独立的GEM的相关诸多问题有着完全控制了。(译者注:切!)
Rynki asks:
Will there be a limit on the number of GEMs that I will be able to manage in my city or will I be able to have as many GEMs as I want?在我的城市里会有GEM的数量管理上限么?或者说GEM是不是有多少就能装多少?
In theory, there is no limit on the number of GEMs that you can create in your cities. However, some GEMs will require you a lot of space in order to expand to a good level and you will then be limited by the space available
理论上来说,在自己的城市里GEM的数量是没有上限的。不过,有些GEM(在建设时)需要大量的(城市)空间才能开发到理想的层次,所以,限制你的只是你的城市空间而已。(译者注:对无上限的说法表示怀疑,机子真的带得动么,比如一个装了2、30个GEM的城市?不过这里也回应了之前的提示:GEM直接占用城市空间,GEM和城市的集成是相当高的)。
If, for instance, once available, you wanted to place in the same city a Ski resort, an airport and a theme park, you will have to dedicate a lot of space to them or their economic expansion would be limited.
举例说,一旦(这些GEM)都发售后,你想在同一个城市里建一个滑雪场、一个机场和一个主题公园,你得给它们留足建设空间,不然它们远期的经济扩张就真的既受限又受害了。
We however plan to release smaller GEMs like the Car Manufacturer GEM that will require only a factory and probably some offices to let you design, create and sell your own designed cars in your cities or others’
当然我们也在计划着发布一些更小的GEM,像是汽车制造商之类的GEM,它只需要一个工厂和若干个分布于你或是别人的城市中的、允许你设计、制造和销售你自己设计的汽车的办公楼。(译者注:最后一点提示:不经意间就确认了游戏的多人玩法是允许你到其他人的城市里设厂竞争的。设想一下,建设自己的城市,有好事者来你的城市竞争,或是你输出资本,到其他人城市里搞经济侵略,多人模拟经营的乐趣,似乎才刚刚被发掘出来……)。
以上文章转自TLF |
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