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为何我打开后是这些数据:
Random Map XML Documentation
Location: \Data\XMLDb\Game\Random Map\
Last Modified By: Matt Dabrowski, 9/25/07
Programmer:
Purpose: Defines the parameters used in creating random maps.
General Format:
<RandomMapTable>
<Entry name="ID" value="#"/>
...
</RandomMapTable>
Tag definitions:
<RandomMapTable>: Primary tag for this file, defines all random map parameters.
<Entry>: Defines a single parameter.
name: ID of the parameter.
MaxAmbientUnits: Defines the max number of ambients (trees, rocks etc.) that
can be placed on a map.
PreviewMapTerrainTexture: 1 = Show the terrain texture on the preview map,
0 = Don't show this.
MapSize: Defines, in number of tiles, the axis size of the aquare map.
MinWaterSliderValue, MaxWaterSliderValue, MinSmoothingSliderValue,
MaxSmoothingSliderValue, MinElevationSliderValue, MaxElevationSliderValue,
MinElevationRangeSliderValue, MaxElevationRangeSliderValue: Define the range
of values that the player can control on the Advanced Settings menu.
ShowAlgorithmControl: When set to 1, this allows the user to generate maps
using one of two methods on the Advanced Settings menu, instead of just the
standard method.
value: Number associated with the parameter.
Ex. <Entry name="MaxAmbientUnits" value="48000"/>
Additional Information:
None.
Safely adding additional content:
Add new parameters to the XML in the current format without removing any information.
For Stuff pack, an additional file may be added to the folder. |
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