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下面是nam中heighway和groundheighway正交立交的rul
[HighwayIntersectionInfo_0x0000E860]
; Added 10/04/04 by redlotus
;HighwayxGroundHighway Stack
Piece = 8.0, 8.0, 0, 0, 0x52190FF0
PreviewEffect = preview_el_grnd_stack
CellLayout =........ef........
CellLayout =........cd........
CellLayout =.......+cd+.......
CellLayout =.......+cd+.......
CellLayout =.......+cd+.......
CellLayout =.......+cd+.......
CellLayout =......++cd++......
CellLayout =..++++++cd++++++..
CellLayout =gaaaaaaaWXaaaaaaai<
CellLayout =hbbbbbbbYZbbbbbbbj.
CellLayout =..++++++cd++++++..
CellLayout =......++cd++......
CellLayout =.......+cd+.......
CellLayout =.......+cd+.......
CellLayout =.......+cd+.......
CellLayout =.......+cd+.......
CellLayout =........cd........
CellLayout =........kl........
CellLayout =........^.........
CheckType = a - groundhighway:0x04020002
CheckType = b - groundhighway:0x00020402
CheckType = c - highway:0x02040200
CheckType = d - highway:0x02000204
CheckType = e - highway:0x02040000,0xffff00ff check
CheckType = f - highway:0x02000004,0xffff00ff check
CheckType = g - groundhighway:0x04020000,0xffffff00 check
CheckType = h - groundhighway:0x00020400,0xffffff00 check
CheckType = i - groundhighway:0x04000002,0xff00ffff check
CheckType = j - groundhighway:0x00000402,0xff00ffff check
CheckType = k - highway:0x00040200,0x00ffffff check
CheckType = l - highway:0x00000204,0x00ffffff check
CheckType = W - highway:0x02040200 groundhighway:0x04020002
CheckType = X - highway:0x02000204 groundhighway:0x04020002
CheckType = Y - highway:0x02040200 groundhighway:0x00020402
CheckType = Z - highway:0x02000204 groundhighway:0x00020402
ConsLayout =........||........
ConsLayout =........||........
ConsLayout =.......X||X.......
ConsLayout =.......X||X.......
ConsLayout =.......X||X.......
ConsLayout =.......X||X.......
ConsLayout =......XX||XX......
ConsLayout =..XXXXXX||XXXXXX..
ConsLayout =--------##--------<
ConsLayout =--------##--------.
ConsLayout =..XXXXXX||XXXXXX..
ConsLayout =......XX||XX......
ConsLayout =.......X||X.......
ConsLayout =.......X||X.......
ConsLayout =.......X||X.......
ConsLayout =.......X||X.......
ConsLayout =........||........
ConsLayout =........||........
ConsLayout =........^.........
AutoTileBase = 0x52190000
ReplacementIntersection = 0, 0
ConvertQueryID = 0xB000E860
PlaceQueryID = 0xB000E860
Costs = 3000
[HighwayIntersectionInfo_0x0000E861]
CopyFrom = 0xE860
Rotate = 1
;clones for rotation
[HighwayIntersectionInfo_0x0000E862]
CopyFrom = 0xE860
[HighwayIntersectionInfo_0x0000E863]
CopyFrom = 0xE861
[HighwayIntersectionInfo_0x0000E864]
CopyFrom = 0xE860
[HighwayIntersectionInfo_0x0000E865]
CopyFrom = 0xE861
[HighwayIntersectionInfo_0x0000E866]
CopyFrom = 0xE860
[HighwayIntersectionInfo_0x0000E867]
CopyFrom = 0xE861
由此可以看到
第一步是垂直投影、切割Tile,确认Tile矩阵中哪些位置存在道路
第二步是理清立交中各条path,每条path通过了Tile矩阵中哪些位置,将path组变形为矩阵中这些点的连接关系
换句话说,就是各Tile的通勤类型+通勤方向(通勤方向与lotconfigpropertyobjectdata中通勤object的第十五个参数同,当然比lot好的地方是,每个Tile可以设置两种通勤类型)
第三步为每个Tile进行3D建模,编写sc4pathfile
第四步在rul里注册
显然第三步是最痛苦的,否则nam也就不会只有四个立交了
[ 本帖最后由 rszxh 于 2007-12-23 17:34 编辑 ] |
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