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发表于 2007-1-26 23:01
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【下载】BAT4maxV2
5、使用 <br /><br />1. 启动3dsmax,制作你的建筑模型。 <br /><br />2. 在右边的滚动面板中,点击最后那个有个榔头图标的一栏,如果你的插件安装正确的话,下方应该出现BATforMAX的面板 <br /><br />3. 在这里,你可以在"Parameters"一栏中创建LOD shell,你也可以自己制作LOD shell。无论采用哪种方法,这一过程的同采用GMAX+BAT效果相同。 <br /><br />4. 一旦你的LOD创建好,选中它们(可以用H键,在列表中选中LOD3, LOD4, LOD5)。在"File"菜单中, 选择"Export Selected",将其保存为一个 .3ds 文件。 <br /><br />5. 退出 3dsmax,进入 gmax/BAT. <br /><br />6. 通过"File"->"Import" ,导入你在步骤4中由LOD生成的3ds文件。 在接下来的对话窗口中,选择 "Merge objects with current scene" ,<font color="#ff0000">必须去掉"Convert Units"项前面的叉(否则导出的LOD尺寸会不对!!)</font>. 当你在GMAX+BAT的任何时候,不要点击"refit LODS"以及任何LOD的按钮!! <br /><br />7. 这个时候你不需添加任何灯光或贴图。 The LODS are simply a poly area for projecting your final Model Fsh files. <br /><br />8. 点击"Export"按钮,等待…… <br /><br />9. 当导出过程完成后(一般不会花很长时间) 退出GMAX+BAT。 <br /><br />10. 找到导出的.SC4Model文件,复制下其文件名,我们需要将其文件名粘贴到3dsMAX的"Export"一栏中 <br /><br />11. Restart 3dsmax. Open your model. Open the "Export" rollout (see steps 2 and 3). If you are using the night material library nightlighting option (see below), open your "-night" material library. The rollout will tell you whether or not it will use your -night material library to perform night renderings. If you want to assign maxis-style "night windows" or to add nitelites, you can do that now as well. The process is the same as in gmax/BAT. <br /><br />12. 粘贴你的sc4model的文件名到3dsMAX的"Export"一栏中。 <br /><br />13. 点击 "Render BAT".(以下内容不是很重要,就不翻译了~~) <br />If it asks if you want to save the model, hit "Yes" if you haven't already saved it, as this may be your last chance. (At various times during the rendering process all materials in the scene are removed and replaced.) "Render BAT" will cause either one or three renderings for each zoom and rotation, depending on which nightlighting options are in effect. These renders do not necessarily correspond to what eventually ends up in the game. (Don't be alarmed if they look weird). In addition, larger renders will trigger a fourth, seemingly random 256x256 render of one of the viewports. It will look like it is malfunctioning, but it is supposed to do this, (for reasons I won't go into here.) In addition there may be a lag between renders, where it appears to be doing nothing. This is normal. (It is doing a bunch of calculating, compositing, applying night windows, generating alpha maps, slicing, swapping materials, etc.) This lag between renders can last for a few minutes on very large buildings (or very slow computers). Eventually, a messagebox will pop up telling you the export was successful. Note that you can cancel the rendering process by hitting "escape" but if you do, shut down 3dsmax immediately, and DO NOT SAVE YOUR MODEL. <br /><br />14. 当渲染完成后,接下来就该轮到Batch CMD 面板了。默认情况下,面板中的 auto execute选项是非选中的。 <br /><br />15. 如果你刚完成渲染,不要点击Clear Outputfiles ,否则会删除所有你刚刚辛辛苦苦生成的FSH文件:( <br /><br />16. 测试下FSH Batch Build(this runs the batch file created by the rendering) <br /><br />17. 如果你先前在步骤12中输入的文件名是有效的, 点击 "DAT FSH insert" 按钮,DATCmd 会被以何时的参数自动调用,用以自动生成你的sc4model文件。 <br /><br />18. 如果你上述三个batch CMD按钮都工作正常的话,那么你可以在"AutoExecute"前打勾,下次你进行渲染,整个过程会自动执行知道生成最后的sc4model文件。 <br /> |
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