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The rumors are true: as the internet has been speculating for weeks now, Maxis is in fact building the next SimCity, and it’s due out in 2013.
The game will be worlds different from the SimCity 4. Maxis Senior VP Lucy Bradshaw wants to make one thing absolutely clear.
“We are adding curvy roads,” she says. “That’s really important.”
There are other changes coming as well. For the first time in the Simcity franchise, the world will no longer be confined to the borders of your own individual city.
“We’re building a simulation that really captures the world that we live in today,” says Bradshaw. “We’re talking about a Simcity where the resources are finite. Where you’re gong to be struggling with some of the same decisions that people are struggling with today.”
Online and social elements where if you put a lot of polluting power plants near your borders, your friends might start to get some smoke rolling into their suburbs. You might even start to contribute to global CO2 levels.
Maxis announced the game as part of the Game Developer’s Conference “Games For Change” track, and it’s planning for the new Simcity to be able to allow players to imagine the world around them in different ways. Speakers at the announcement included Davis Guggenheim, director of “An Inconvenient Truth,” Scott Harrison, President and Founder of Charity;Water and Biz Stone, co-founder of Twitter.
For Guggenheim, the stories inherent in games and in documentaries helps people see social problems through new eyes.
“When you play SimCity, you cannot avoid the disconnect. You build a coal-powered plant,” says Guggenheim. “You will feel the consequences in a big way.”
But Simcity isn’t going to become some kind of deadly serious social malady simulator. It’s Maxis.
“You never know when a giant lizard might trundle around the corner and kick some buildings down.” |
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