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[新闻公告] The Sims 3 // Create-A-World (...不定期更新)

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发表于 2009-11-1 19:20 | 显示全部楼层 |阅读模式
翻譯工作進行中...

15樓原文
http://www.simcity.cn/forum.php?mod=viewthread&tid=68993&page=2#pid1078621
不全篇翻譯了
只作重點補充
Although it's a standalone tool, it will require a full install of The Sims 3 to be able to use it.
雖然它(Create-a-world)是一個獨立工具, 但需要整個The Sims 3才可以使用。
You can create hills and valleys, mountains, lakes, rivers and ponds, place roads and sidewalks (or footpaths) with relative ease and flexibility, and you can even spray on custom terrain paints like lava, snow or pink cotton candy. But the difficult part will come in placing the necessary community lots, career "rabbit holes" and liveable housing lots in such way that it works well for both the game and the player.
你可以靈活地製造高山, 峽谷, 湖泊, 河流, 池塘, 建造道路及行人徑, 甚至改變地表像熔岩或像粉紅色的綿花糖, 但是最難是放置必須的公共用地, 職業[兔子洞, rabbit holes?]和可住(運作得很好)的住宅用地。
New Worlds can also be created by importing a height map.
新的世界可以用高度圖製作。

不想翻譯了啦
重點~

The tool is planned to be made freely available via download in December and will come with a help document and a pretty substantial list of "rules" that creators should follow in order to make their Worlds realistic in a playable, game compatible sense, even if not in a worldly sense.
12月可下載, 會有rule?(Guide會較好...)說明你應如何製作
Residential properties can either be imported from your game bin or you can drop out of the world editor and into a cut down version of the game which is basically build/buy, so that you can build on your lots and switch back to the editor seamlessly.
住宅用地直接匯入
This means your masterpiece creation that will likely take days if not weeks to perfect, cannot be opened up and plagiarised by others, which many creators will be happy about I'm sure.
世界完成後不可以再打開
Any Expansion Pack, Stuff Pack and Store content you have installed can of course be used in your Worlds too. Custom Content is most likely useable but as yet we don't know how those files would be packaged. World sizes can range between 2048x2048 and 256x256.
其他資料片物件都可以用, Custom Content(泛指MOD)應該也可用
世界大小範圍 2048x2048, 256x256


Wikipedia, fair-use
http://en.wikipedia.org/wiki/The_Sims_3#Create-A-World

On October 29, 2009, EA announced "Create-A-World (CAW)", which is an upcoming game world editor that will allow players to create their own custom neighborhoods and towns from scratch for use within the game.  The editor tool will be offered to players as a separate download (130MB) on the official website. The editor will be released as a beta, in December 2009  , and will be available in several languages. EA deduced that they will offer continuous support for the tool and will update and improve the editor accordingly based on the community's feedback and reception.  Upon creating the neighborhoods, players will have the option of sharing their creations via the official website's exchange. The tool will allow the player to have the option of either editing an existing neighborhood terrain or creating their own terrain from scratch.

在2008年10月29日, EA宣佈一個新的遊戲編緝器"創造世界", 讓玩家創造自訂的社區及市鎮。玩家需要另外下載一個約130MB的編緝器。這個編緝器的內測版將於12月發佈, 並有多種語言。 EA未來將會因玩家的回應而對編緝器持續作出改善。 在建立社區之後, 玩家有一個選項選擇經由官方網站的交換系統分享自己的作品。該工具允許玩家選擇編緝現有的地形或創造一個新的。

The Sims 3 News
http://www.thesims3.com/communit ... ear=2009#-413971298

Gamespot News
http://www.gamespot.com/pc/strat ... 38425&mode=previews

原帖由 Nailo 于 2009-11-2 18:45 发表







嗷~
我...我不是太萌啦

[ 本帖最后由 小さな狼 于 2009-11-10 16:53 编辑 ]

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参与人数 2威望 +2 模拟币 +150 收起 理由
康熙大帝 + 1 第二頁的翻譯
Demons + 1 + 150 colorful wolf~

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发表于 2009-11-1 19:35 | 显示全部楼层
简单的说,就是创造社区的工具
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 楼主| 发表于 2009-11-1 19:42 | 显示全部楼层
嗯...
這個工具我覺得反而不錯...
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发表于 2009-11-2 18:45 | 显示全部楼层
帮小狼贴几张图~~









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参与人数 1模拟币 +100 收起 理由
Demons + 100 奶酪~

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发表于 2009-11-2 18:56 | 显示全部楼层
!本来以为EA会做一个资料片的
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发表于 2009-11-2 22:43 | 显示全部楼层
这个工具能够设计城镇?方便啊
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 楼主| 发表于 2009-11-2 22:56 | 显示全部楼层
原帖由 Nailo 于 2009-11-2 18:45 发表
帮小狼贴几张图~~





http://farm3.static.flickr.com/2424/4064164166 ...

嗷...
謝謝奶酪姐姐~
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发表于 2009-11-3 10:57 | 显示全部楼层
好东西啊,这次Sim3真的把很多EA的神作都混在一个游戏里面了
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发表于 2009-11-3 16:50 | 显示全部楼层
EA的官方用地图编辑器简化的商用地图编辑器
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发表于 2009-11-3 17:28 | 显示全部楼层
不錯不錯,制造 Fallout Hong Kong 有望了!
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发表于 2009-11-3 18:03 | 显示全部楼层
建liberty city 有望了
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 楼主| 发表于 2009-11-3 19:47 | 显示全部楼层
嗷~
高密度...
太難了吧...

(but nothing is impossible...)
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发表于 2009-11-5 09:13 | 显示全部楼层
太好了,终于可以设计自己的城镇了
原来的2个城镇都玩腻了
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发表于 2009-11-5 17:56 | 显示全部楼层
當模擬城市玩
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 楼主| 发表于 2009-11-9 15:56 | 显示全部楼层

TSR - Create A World Preview

Create A World will be the first Official custom content tool from EA for The Sims 3. It will enable players to create whole new worlds for their Sims to live in  just like the Riverview town released by EA.  It was created using a version of this very tool, as are the new locations in World Adventures.

Although it's a standalone tool, it will require a full install of The Sims 3 to be able to use it. It has to be said though, before too many players start jumping for joy and declaring themselves the future of world builders, this tool is not for the faint hearted! With Sims 2, players could use Sim City 4 to terraform new neighborhoods with relative ease, but with World Builder the terraforming aspect, though not too difficult in itself, is only the beginning of what will become a far more technical process.

Creating the land of your new world is much the same as using the terrain tools in game. You can create hills and valleys, mountains, lakes, rivers and ponds, place roads and sidewalks (or footpaths) with relative ease and flexibility, and you can even spray on custom terrain paints like lava, snow or pink cotton candy. But the difficult part will come in placing the necessary community lots, career "rabbit holes" and liveable housing lots in such way that it works well for both the game and the player.

My first impressions from using the tool is that there may only be a small niche group of people within our community that will pull this off well. Of course, there will be a huge amount of people that will love to download and use these creations in their game too, so either way, you should find the release of this tool will enhance your gameplay no end!

The tool is planned to be made freely available via download in December and will come with a help document and a pretty substantial list of "rules" that creators should follow in order to make their Worlds realistic in a playable, game compatible sense, even if not in a worldly sense. They cover: Lot location and routing, Performance, Gameplay and aesthetics, Technical and Other areas for consideration. If I get time later I'll post some of these tips to give you some more insight into the power of the tool and the way EA themselves use it.

Object placement is a breeze and the way the tool works will allow for easy management of a large amount of content. People familiar with Photoshop will quickly get used to using layers for their content types and attributes for many of the plopables. Items can be manipulated on placement with rotation and height placement. Objects can float, be stacked, or partially buried in the ground.

Residential properties can either be imported from your game bin or you can drop out of the world editor and into a cut down version of the game which is basically build/buy, so that you can build on your lots and switch back to the editor seamlessly. Lots themselves can have attributes set too, such as the property value and vista bonus values for rooms with a view and Lots that provide Sims with the Vista moodlet.

The game can open preset lands for players to build upon but something you cannot do is open up an exported World and then start editing it. This means your masterpiece creation that will likely take days if not weeks to perfect, cannot be opened up and plagiarised by others, which many creators will be happy about I'm sure. Right now the plan is to make Worlds available on the Exchange via direct upload in the same was as game exports are managed, but if the export is a .sims3pack as is planned at this stage, there is no reason why you could not share them on your own sites or with friends. Expect pretty big file sizes though!

New Worlds can also be created by importing a height map. I tested this using an image of a plumbob. Once converted to greyscale this acted as my height map for a new world, as can be seen in this image. You could use anything from your face to a logo or just a beautiful formation of shades to create rolling hills and valleys. Water levels can be adjusted too so that you can flood certain areas.

Any Expansion Pack, Stuff Pack and Store content you have installed can of course be used in your Worlds too. Custom Content is most likely useable but as yet we don't know how those files would be packaged. World sizes can range between 2048x2048 and 256x256.

Oh, and during the demo we learned a trick about object placement on Lots which explained something many of us are unaware of. The rotation of the mailbox on a Lot determines the angle that the thumbnail image is taken from, so if you want your Lot thumbnail to show a particular side of a building, that's the way the mailbox needs to face. Useful tip? We think so :-)

I hope this helps you understand some of the power of Create A World, and its complexity. It's clearly not going to become a mainstream tool used by masses of people to create quality content. On the plus side, harnessed by the right people, this tool will eventually provide all players with a wealth of new and exciting places for your Sims to live, work and even take adventures in!

/Steve

TSR Featured Artist, Murano, attended the Simposium event and spent some time working with Create A World. Check out his blog for his perspective and some more technical details.
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 楼主| 发表于 2009-11-9 16:29 | 显示全部楼层
不全篇翻譯了
只作重點補充
Although it's a standalone tool, it will require a full install of The Sims 3 to be able to use it.
雖然它(Create-a-world)是一個獨立工具, 但需要整個The Sims 3才可以使用。
You can create hills and valleys, mountains, lakes, rivers and ponds, place roads and sidewalks (or footpaths) with relative ease and flexibility, and you can even spray on custom terrain paints like lava, snow or pink cotton candy. But the difficult part will come in placing the necessary community lots, career "rabbit holes" and liveable housing lots in such way that it works well for both the game and the player.
你可以靈活地製造高山, 峽谷, 湖泊, 河流, 池塘, 建造道路及行人徑, 甚至改變地表像熔岩或像粉紅色的綿花糖, 但是最難是放置必須的公共用地, 職業[兔子洞, rabbit holes?]和可住(運作得很好)的住宅用地。
New Worlds can also be created by importing a height map.
新的世界可以用高度圖製作。

不想翻譯了啦
重點~

The tool is planned to be made freely available via download in December and will come with a help document and a pretty substantial list of "rules" that creators should follow in order to make their Worlds realistic in a playable, game compatible sense, even if not in a worldly sense.
12月可下載, 會有rule?(Guide會較好...)說明你應如何製作
Residential properties can either be imported from your game bin or you can drop out of the world editor and into a cut down version of the game which is basically build/buy, so that you can build on your lots and switch back to the editor seamlessly.
住宅用地直接匯入
This means your masterpiece creation that will likely take days if not weeks to perfect, cannot be opened up and plagiarised by others, which many creators will be happy about I'm sure.
世界完成後不可以再打開
Any Expansion Pack, Stuff Pack and Store content you have installed can of course be used in your Worlds too. Custom Content is most likely useable but as yet we don't know how those files would be packaged. World sizes can range between 2048x2048 and 256x256.
其他資料片物件都可以用, Custom Content(泛指MOD)應該也可用
世界大小範圍 2048x2048, 256x256
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