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求638升级信息

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发表于 2008-3-14 14:09 | 显示全部楼层 |阅读模式
我在官网找到的升级信息,希望有人能翻译一下。
Performance Improvements
Adjusted foam spray effect for firefighters fighting toxic spills.
Addressed issues related to U-Drive it mode while volcano disaster is active.
Fix for random issues that may arise when dragging a diagonal power line across zones in specific manner that creates a connected orphan pole in a segment.
Renderer updates to avoid memory corruption when model instance has an invalid position.
Updates to paths to improve clipper that was transforming stop points into single-point paths.
Video card improvements for the following:
Intel i830/845/865: Fixed graphics rules to allow hardware and to disable color cursor.
Addressed issues related to burning tree stump.
Fix for airplane sometimes taxiing above the airfield.
Implemented safety code for query.
Fix for relatively obscure problems that occur when moving vans are created on a tile with a complex paths.
Implemented a general-purpose fix for any remaining yet-to-be-discovered cases of a bad orientation vector.
Fix for issue where networks loaded from a saved city would not properly re-initialize their connection bitmap.
Updated Localized strings.
Updates for My Sim messaging. The issues would arise when moving a My Sim out of a city at just the right time.
Fix for reported location of sky diving mission.
Fix for query incorrectly reporting trip length after abandonment.
Fix for incorrectly reported commute time during inter-city travel.
Path fixes for various networks and intersections.
Texture fixes for several one-way/avenue intersections.
Fix for several network intersection resolves.
Improved usage of parking lots and transit stations.
Improved synching of foundation vs. building height.
Improved variety of industry building development.
Fix for intercity commute where bus traffic was periodically being treated as car traffic.
Fix for being able to drop highway ramps over buildings.
Adjusted toll booth capacities for 2-tile wide toll booths.
Fix for prevention of pedestrians from using neighbor connections.
Fix for elevated train volume not being reported in the traffic volume graph.
Fix for commercial traffic and road noise map calculations to accommodate multi-tile morning and evening commutes.
Added left turn lanes to avenue/highway overpass onramps.
Fix for priorities of props and textures in lot templates used in city detail.
Fix for variety of path bugs related to roads, rails, highways, avenues and elevated rail.
发表于 2008-3-14 22:44 | 显示全部楼层
刚才我花了一些时间翻译了一下。

里面的内容有的还不太通顺,有的甚至连我翻译出来之后也没明白是什么意思——虽然这确实是我自己翻译的。

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显示上的改进
调整了消防员扑灭有毒物质泄漏的泡沫效果.
修正了当火山爆发时自驾车模式的一些问题.
修正了在修建斜向电缆时跨过区域时可能出现的将已连接的电线杆的电线切断的随机问题.
避免当建筑物放错方向时出现内存错误.
改进通勤线路中当通勤者转换车站时线路出现单点.
下面是对视频卡的改进:
Intel i830/845/865: 修正图像法则而允许禁用彩色光标.
修正燃烧树木残干的问题.
修正飞机有时候在机场上方滑行的问题.
实行队列安全码.
修正移动地砖上的货车时出现模糊的问题.
多方面修正了未知的无效向量.
修正保存城市后全景图没有重新初始化的问题.
升级局部的线条.
升级我的市民信息. 这个问题原来可能会在把我的市民移出城市时发生.
修正做空中任务时的位置报告.
修正当建筑被废弃时错误地报告通勤时间.
修正跨城通勤时错误地报告通勤时间.
在一些交通网络和路口处修正路线.
修正一些单行道和大道路口的纹理.
消除为数相当的交通路口.
增加停车场和转换站被使用的几率.
根据建筑高度改进同步.
增加工业建筑发展的种类.
修正跨城通勤时公共汽车通勤被周期性地改为自驾车通勤的问题.
修正通过高速公路斜坡处高速路然后跨过建筑的问题.
调整2格宽收费站的容量.
防止行人使用邻城连接.
修正高架铁路流量没有被报告到交通流量图的问题.
修正商业通勤和道路噪音地图的计算,满足多格的早晚通勤.
增加大道和高速公路上最内侧车道左转弯车道.
修正城市细节中建筑物材质纹理的属性.
修正为数可观的道路,铁路,高速公路,大道以及高架铁路中路径的问题.
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总体来讲,638补丁是修正了游戏当中的一些bug,改进了一些细节上的画面。
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