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本帖最后由 伊比利亚魂 于 2015-5-21 02:00 编辑
CSL刚刚更新至1.1.0版,别的先不说,终于有隧道了!!!
(包括道路和铁路都有隧道,地铁虽然不能上到地面,但是也能像CIM1里那样分层了)
这是我刚才试建隧道的截图:
下面是这次更新之后,制作团队在steam论坛里扔出的官(zhi)方(ding)日(tie)志(zi),挑重要的快速翻译了几句,其它的大家先自己看看吧,我要先睡觉了。。。(哦,对了,再说一句,以下只适用于正版玩家,其他版本玩家还是请先咨询CSL区的版主们吧。。。)
Important note for users with modded games: Please use "--noWorkshop" and "--disableMods" as launch options when running 1.1.0 for the first time to ensure there are no conflicts. Several of your favorite mods will need to be updated before working properly with this version.
给使用mod的玩家的重要提示:请在第一次运行1.1.0版时关闭所有插件和mod,以确保不会有冲突发生。因为这些mod和插件可能需要经过升级之后,才能适配1.1.0版本。
(我最开始就没看见这一条于是进地图之后无限报错,最后只能alt+F4......)
Today we are proud and excited to bring you our first large content update: Cities: Skylines 1.1.0 - European Buildings. This update is, as promised, totally free to all our players - current and future.
So what are you getting today?
新内容:
Over 50 European style buildings
超过50款欧洲风格建筑
Wall-to-wall buildings enabling players to build those European streets and neighbourhoods
欧洲风格建筑可以无缝贴合在一起
Three new starter maps
三张新地图
Tunnels, one of the community’s most requested features
隧道!!!
A number of Asset Editor additions including the ability to import custom vehicles
插件编辑器加入了新内容,现在可以自定义汽车了
A multitude of smaller cosmetic additions and bug fixes.
增加了很多装饰物,修复了bug
Please note:
The European style buildings are a map theme, meaning you will need to play a map in the European biome in order to see them.
Many mods and (some) custom assets will not work with 1.1.0 and will need updating by their author. We have worked hard to cause as few conflicts as possible with popular mods, yet this is a substantial update and with the code & functionality changes some issues have been impossible to avoid. Going forward we aim to find a solution where we can work with our core modders pre-launch to give them ample time to adjust their creations before the public have access.
注意:
欧式建筑只在欧式风格主题的地图里才能出现。
很多mod和插件要先等作者把它们升级之后才能适配1.1.0版。我们已经尽可能避免了新版本与最热门mod之间的冲突,但是由于这次是重大更新,很多代码和对应的功能发生了变化,所以很多问题不可避免。我们也在寻求一套解决方案,希望可以在今后的更新发布之前,给核心的mod/插件制作者们时间来更新他们的作品。
Full patch notes for Cities: Skylines 1.0.7 - 1.1.0
Features & New
New: European theme added
New: 72 European buildings in the European theme
New: Support for corner and adjacent buildings in the European theme
New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River)
New: Tunnels for roads and rail added
New: Metro tunnels can be built at different levels
Options: V sync option added
Options: Invert Y mouse axis added
Editor & Modding
Launch options: added -noWorkshop to disable Steam workshop
Asset editor: Increased limit for bridge pillar count
Asset editor: Hedge added to residential props
Asset editor: Added custom vehicle importing
Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel)
Asset editor: New editable properties exposed
Asset editor: Added ability to inherit building unlock milestone from template
Asset editor: vehicles have a Steam tag "Vehicle"
Asset editor: Fixed cut off text and missing spaces in the Properties box
Asset editor: Water Service buildings can now have proper pipe connections
Asset editor: Custom harbors and cargo harbors are now usable in-game
Asset editor: Custom airports now get visited by planes, like an actual airport
Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing
Asset editor: Fixed missing texture for landfills
Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized
Content manager: Introduced a new layout
Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive
Map editor: Fixed issue where users could place a water source outside the map area
Map editor: Fixed free camera hotkey not working
Bugfixes & Misc
Linux: support for JPG workshop previews added
Linux: users can now use numpad-Enter in-game
Linux: Fixed rare issue where users crashed due to a faulty asset
Fixed issue with 1x1 buildings "disappearing" when zoomed out too far
Fixed several localization issues
devInfo.txt is no longer needed
Achievements are now properly localized
Small contrast changes in some information windows to improve colorblind accessibility
Fixed issue where some elevated roads became immune to interaction
Metro and train lines now properly update when changed
Cruise ships no longer travel over land :’(
The 2x2 OreCrusher now has a purpose in life
Ireland is properly represented on the Union Jack
Cursor no longer disappears when you press Esc whilst rotating the camera
Adjusted upkeep cost of some roads to the one displayed in their tooltip
People no longer die when your city is at 0 population
Fixed an issue where right clicking a button would highlight it incorrectly
Fixed an issue where free camera mode was not enabled after viewing milestones
Fixed an issue where changing language in-game would not change language for some menus
Fixed an issue with mouse button key bindings
Fixed an issue where the options menu would not be closed properly by hitting the esc key
Fixed an issue where temporary save files would sometimes be visible
Fixed an issue where roads would snap to inaccessible sections of hydro dams
Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus
Trees in terrain heights view should now have the proper colors for their elevation
Fixed an issue where users could elevate the height of gravel paths, even though they could not place them
Fixed a minor graphical issue in the content manager
Fixed some text alignment problems
Text references to left and right mouse buttons now take left-handed mouse settings into account
Added confirmation prompt for Reset Unique Buildings
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